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Tim Schafer

Tim Schafer

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  1. The best promotion may be the creator’s own reputation. “It really helps for [Kickstarter] to be the last chapter [rather] than the first chapter in people knowing you,” says Scott. The ability for a known company to raise funds via crowdsourcing was... Full Article at Macworld

  2. A lot of old-school gamers have very fond memories of the games Schafer created while working at Lucasfilm Games in the late 1980s and 1990s. Titles like Secret of Monkey Island, Day of the Tentacle and Full Throttle. Witty adventure games: the kind of... Full Article at PC World

  3. American Art Museum says "yes" with its newest exhibit, The Art of Video Games. The exhibit is curated by Chris Melissinos of Past Pixels, a group charged with the preservation of video game history. Over the past year, Melissinos -- aided by a board of... Full Article at PC World

  4. The late addition of a new T-shirt reward for backers who contribute over $100 might have had something to do with that late surge. Over 13 percent of the 84,000-plus total contributors have contributed at that level or above, and four generous backers... Full Article at Ars Technica

  5. A month after launching a Kickstarter funding project to create a new point-and-click adventure game, Schafer's endeavor has raked in more than $3 million. Donors have until 8 p.m. ET today to add to the pool. Schafer's original goal was $400,000. ... Full Article at USA Today

About This Topic

Wikipedia

Tim Schafer (born July 26, 1967) is an American computer game designer. He founded Double Fine Productions in January 2000, having spent over a decade at LucasArts. Full Article At Wikipedia.org

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